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Archive for the 'Iona.LABS' Category

Last night I completed my first Proof of Concept test for Annabelle’s Bistro. My goal was to model, texture, rig, animate, render and finish an entire shot from scratch in less than 4 hours. I did it in 5.
Annabelle’s Bistro: early proof of concept test #1 from Matt Forcum on Vimeo.
The words of [...]

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Hello gang!
The second episode of the Annabelle’s Bistro Podcast is up and available now. This week we kick back and discuss some of our favorite animated films from our childhood, and I let slip just how little I know about release dates. (I also speak up a little louder this time.)
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Many of you have been asking how Annabelle’s Bistro has been going and unfortunately, I have been unable to let a lot of information out of the bag in recent months. Now that all the details have been worked out, and production is in full swing, I can reassure everyone that the film [...]

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I have been into animation all of my life. However, as a child I lived a pretty sheltered existence. I did not see Creature Comforts until I was well into my college years, yet it quickly became one of my favorite animated shorts.
What immediately struck me about the film was how natural the [...]

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In animation, careful attention to detail is essential to giving a character life and to making them feel as if they really exist on screen. It’s important to remember when animating a human face, is not simply a matter of moving the eyes, and mouth. There are a large number of factors to consider in [...]

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I just discovered These beautiful Pixar’s Little Golden Books! and at 2.99 a piece, I am buying all of them!
I will justify this purchase by saying that I am buying these for my daughter…and we will just leave it at that.

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Oktapodi

Josh Burton is always bringing us the very best stuff. In this case, it’s an amazing short film called Oktapodi. The official site also has a really awesome “making of” video. This makes me wish I knew how to rig characters better.

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In keeping with the TRON theme, here is the first model I ever created in Maya. I built it back in the Fall of ‘99. I remember that I was listening to Tchaikovsky while building it.
Curious that I remembered that specific detail…

Ah, the memories.

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The Character Design Blog (a personal favorite site of mine) brings us a nice, lengthy interview with animator and illustrator Pascal Campion. Pascal has made a name for himself for his unique and highly impactful style. I find his deceptively simple character design and his saturated, monochromatic color schemes to be simply breathtaking. [...]

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I recently blogged about the Totoro Forest Project. Well, Bidding has now begun. Just go to the gallery and place your bid by clicking on any picture. The one I want has a “Fair Market Value” of (eep!) 1500 dollars…
…looks like I will be admiring it from afar…

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